Dungeon Master Basics – How to Play a Dwarf
Dwarves are one of the iconic races that people most commonly think of when you think of fantasy roleplaying. These high-pressure dwarves have one other thing that sets them apart from other fantasy races, and that is their prowess in numbers. With 5 stats instead of the usual 9, Dwarves command a range of army-based abilities that put other foes in checkmate. But how do you play a dwarf right, and can you do it well? Keep reading to find out.
Imagine this: A map is composed of walls, doorways, towers, and caves. The city is on the inside of a mountainside. Its’ size and scope are concentrated in the interior Kingdom of Khaz Modan. The map is Khaz Modan as you will discover. Khaz Modan is a hoard of towers and caves scattered everywhere. Now you have your location, but it’s not just the location that makes the place feel vast and unwieldy. The map feels wide, but the city is severely cramped. If you were to stand on the edge of the city and look down you would see only a few steps ahead. Even more so, if you were standing on the city’s rooftops you would see the buildings stacked upon each other tightly, a merchants’ window open and sign above it, and a small song of advertising muttering above it. Khaz Modan is a maze of alleyways, streets, towers, and more. It feels like a maze, but its’ not; it’s an optimized, completely designed city.
Walkthrough the streets of Khaz Modan are all crafted in such a way that they betray the edge of your character’s humanity. There are no buildings in the street that don’t have some sort of decoration or decoration for that matter. Every Liches and Scourge that you need to come up against are within arms reach. Each building has a multitude of signs pointing to it and each building differs depending on where you go. The corner store, for example, will only sell meat on the inside. The meat is cooked on the griddle outside, and you cannot share your food with your party members. Each building in Khaz Modan is a puzzle unto itself, each with its own story leading throughout the game.
There will basis as well. Every building will eventually be destroyed by the Scourge, and when you fight there will be new buildings, new furniture, all crafted by you and your neighbors. There is a marketplace right outside the marketplace where players can buy and sell items. When you buy, selling is a go. There is a square area right there that will allow players to buy and sell items. Players can even decide to hire other members of their household to work in the dealership and serve as waiters.
There is a chance that you and your neighbors may decide that no good would come of sharing food, so nobody in your household will cook for anyone. Instead, you will just have to wait for as long as a catering order is up. This is much more time than it sounds like, with a limited stock of food on offer. When your food is ready it will automatically be served.
There is a stenoaster action option available that allows you to fill napkins and paper for your customers. Later in the game as your restaurant grows you will be able to unlock new napkins and paper types with the rewarded napkin color that you get from each completed customer. So napkins with your regular customers get more colorful. employs a color matching system that simply requests.
The player can choose to play in timed mode, or as a relaxed mode while visitors are entering your restaurant for the first time. One really cool addition that is unique to the Restaurant City game is that the player can choose whether they want to cook for the level or the game. Crazy Taxi style high-speed culinary battles are a welcome change to the tried and true time-tested ways of cooking. You can also customize the look of your restaurant. From the outside to the inside, and the accessories that are available in the marketplace, each and every aspect of your restaurant are customizable.
On the first try, I found that the game often would give me a number of attempts to start up a new game or open a new window, only to have me run out of memory. The number of tries required to get a new game started seemed to increase with every problem the user would run into. It’s good to know that the tried and true Restaurant City strategies are fully intact and supported in many ways by a well-written newbie guide.
Overall, the game is a nice blend of a few different simulation games all rolled into one. If you are looking for a fun simulation game, this game should be a good place to start.